Author: COMPASS SUPPORT
Introduction
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In the article The history of Creative Commons (see website link in the resources section), there is a clear historic explanation of the origins of copyright and creative commons. Referencing a particular bloody outcome over a dispute over ownership of a book of psalms and its copy in 6th century Ireland the scene is set for the first legal act in relation to copyright in the “Statute of Anne … (which) granted publishers legal protection against copies for limited period of time - 14 years - after which anyone was to free to reprint the content”.
Creative Commons Licensing was started at the turn of the millennium by a US not for profit (Creative Commons) with a purpose of expanding access to copyright material (while copyright is in force) under licence enabling “educational access and expanding the range of creative works available for others to build on legally and to share” (Wikipedia, accessed 28/7/22).
The learning outcomes in this quest relates to developing an understanding of copyright and how the use of creative commons licensing enables practitioners and consumers to access and share material safely covered by copyright. It provides an opportunity to look at this through different lenses - historical and legal but critically to enable people to learn and share material.
What’s the activity?
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1) Undertake desktop research on Creative Commons. Desktop research means researching published materials including books, articles, websites, and videos. A useful tip is to define clearly, before you start what you want to find out with two or three research goals, looking at what material you can access to deliver this. (Note if you do a search on “literature review on the topic you are researching you will see several published sources organised around this topic which you can access).
2) Write up a short one-page summary. This should define what the creative commons international network has achieved to enable active citizens and communities to access and share information and cultural producers under licence. Include a table with the different types of licences and what individuals and organisations should do in referencing the licence.
3) Write a short half page explanatory note. This should detail how to access images e.g., Royalty-free and Copyright.
What am I going to do?
The quest works well in groups so for the desktop research one small group of 2/3 learners could do desktop research on copyright, another on Creative Commons and another on wider tools for accessing information. Similarly, each group could write up their explanatory statements for their topic as well as statements for the Snakes and Ladder Board Game. They could also produce the board game together, sticking on the labels and play the game together.
Learners can access the material referenced – articles, websites and videos as well accessing their own through the process of desktop research.
They will need access to a computer with internet access. Working collectively in a library setting could be useful as computer access and hard copy of relevant books and articles will be readily accessible.
What will I learn?
- The creative commons licensing system enabling copyright material to be accessed and how this material should be referenced if published
- Other means / avenues for accessing copyright material such as images, film or music.
- How to undertake basic desktop research (added value)
- How to work as a team to research a topic and communicate the findings to an audience
- What you can do and what you can’t do with copyright and the remedies available such as Royalty Free and Creative Commons Licensing
- To be able to perform in a team setting delivering a specific goal and task (
- To be able to better communicate orally and written
What will I take home?
Be able to communicate and teach others in a community setting on the dos and don’ts around copyright and safe access and distribution of copyright materials.
Following on this Quest learners could broaden their inquiry to look at legislation and regulation around data protection such as how photographs, video material or written material about people can be shared and published.
Frontline Worker Toolkit
- To generate knowledge and understanding of the Creative Commons licensing system and how each can be accessed and used
Top tips:
Get a grip of your understanding of platforms such as Creative Commons – this platform can enable individuals and organisations to safely access, use and share information, images, music, video.
Look at other relevant legislation as a follow on such as GDPR.
Use game formats to illustrate the pitfalls and the remedies of copyright and platforms for using and sharing copyright material.
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